Technical Animator/Rigger

Technical Animator/Rigger

We are looking for a Technical Animator/Rigger join our team to work on a range of exciting new games for PC and console.


The successful candidate will collaborate across the art, design and programming teams to find solutions to issues with models, player and vehicle movement. The bulk of the role will be:

  • Skinning and Rigging characters and vehicles for a range of games in development at Lucid.
  • Working closely with animators and artists to create and maintain an efficient development pipeline.
  • Set up assets in the the Unreal 4 game engine.
  • Assisting in the development of tools and working with the programming team to ensure these tools are continuously improved.
  • Required Experience

  • Experience with Unreal Engine 4 and it’s pipelines.
  • Experience rigging characters and vehicles in Maya.
  • Exceptional attention to detail, particularly in regards to character movement and deformations.
  • Excellent communication and teamwork skills.
  • Desired Experience

  • Knowledge of scripting languages such as Python.
  • Experience with facial rigging and Blend Shapes in Maya.
  • Benefits

    As well as being able to work with a team of world-class game developers with great career development opportunities in challenging projects, work life at Lucid includes:

  • Competitive salary
  • Flexible working hours
  • Company pension scheme
  • Company health and dental care
  • If you think you meet the above requirements and are interested in joining a growing company and working with developers with a first class pedigree, then send your CV and demo (or link to it) to